ketzo 2 days ago

Saw the “made by Evan Wallace” and went “huh, that sounds familiar…”

Yeah, not surprising this guy went on to build Figma! Super cool

ByteAtATime 2 days ago

Back in 2010, this "require[d] a decent graphics card"

Now, my phone's integrated graphics can run it very smoothly. Moore's law at play.

  • qoez 2 days ago

    I remember this running well on a low end macbook pro back then.

  • ghkbrew 2 days ago

    Here I am running just fine on a 3 year old phone

    • corysama a day ago

      Everyone forgets what machines are capable of if you actually optimize. This game did everything shown here in real time on phones 14 years ago https://youtu.be/JDvPIhCd8N4

      • TXCSwe 15 hours ago

        Have you heard of KKrieger? So yeah, if you optimize enough, machines can do quite cool stuff!

        • atiedebee 4 hours ago

          I think KKrieger required pretty beefy specs for the time. It's a different kind of optimization they were aiming for (code size Vs execution speed)

          Although a friend of mine ran it on an integrated intel GPU recently and it performed great.

    • throw310822 2 days ago

      It's running fine (not too smoothly but ok) on my 8 years old Xiaomi MI6.

      • moffkalast 2 days ago

        My old phone is running it at exactly Uncaught Error: This demo requires the OES_texture_float extension fps

        • chris_pie a day ago

          Same on a not-old Pixel 8

          • throw310822 18 hours ago

            Works well for me even on a 50€ (fifty euro!) chinese tablet I bought a few weeks ago.

  • ashoeafoot 2 days ago

    The in suit battery driven hamdwarmer he invented it!

Exuma 2 days ago

This is my most voted submission. This thing literally never gets old

  • larodi 2 days ago

    Demoscene never gets old, but why we get then so little submissions of it here? Demoscene reifies the creative-hacking culture, is it not?

    • a1371 2 days ago

      Be the change you want to see

  • Exuma 2 days ago

    Here is a trick: pause the simulation and drag the ripples back and forth really fast, it will create a "mega" wave. Then unpause and it will create a massive tsunami

    • quantadev 2 days ago

      Or pause it and click the water surface 100 times to raise up a lot of potential energy that makes a very profound wave front when it comes down when you start it.

andrewrn 9 hours ago

Very cool!

Something I noticed is that you can’t make perturbations on the surface of the water by rapidly moving the ball beneath the water.

Don’t have time to dig into the sim to know why, but that is a monitor flaw.

Later edit: ah, looks like rendering was the focus not sim, per the maker’s website.

chrisjj a day ago

"Uncaught Error: This demo requires the OES_texture_float extension WebGL Water Made by Evan Wallace

This demo requires a decent graphics card and up-to-date drivers. If you can't run the demo, you can still see it on YouTube.

Interactions: Draw on the water to make ripples Drag the background to rotate the camera Press SPACEBAR to pause and unpause Drag the sphere to move it around Press the L key to set the light direction Press the G key to toggle gravity Features: Raytraced reflections and refractions Analytic ambient occlusion Heightfield water simulation * Soft shadows Caustics (see this for details) * * requires the OES_texture_float extension * requires the OES_standard_derivatives extension" on Android Chrome.

90s_dev 2 days ago

On this note, can anyone recommend basic webgl 2d effects tutorial? I have a super exciting project I'm really close to announcing, but the last step is adding some pretty Animal Well style effects via webgl2, but I know practically nothing about webgl except the very very basics that you learn from webgl2fundamentals.org. Any pointers would be appreciated.

  • kaesve 2 days ago

    I like https://thebookofshaders.com/ . It’s unfinished and I don’t think it’s been updated in years, but what’s there is pretty good

    • jonplackett 2 days ago

      I second this! Shame it’s still not finished though. I did this tutorial like 5 years ago

  • akomtu 2 days ago

    shadertoy.com

    • vhcr 2 days ago

      The "problem" with it is that you only learn about fragment shaders, you should also learn about the WebGL API, and vertex shaders.

      • dahart a day ago

        Not having to learn the API & vertex shaders is definitely a feature of ShaderToy, not a problem. :P The extremely low barrier to entry to writing shaders is one of it’s best qualities. Anyway, the question asked about 2d effects, so they maybe don’t need vertex shaders, and they can of course learn the small amount of WebGL API needed somewhere else like https://webgl2fundamentals.org/.

    • 90s_dev 2 days ago

      https://www.shadertoy.com/view/XXyGzh

      ... this is amazing!

      I can't wait to dig in and figure out how to add effects like this over my 2d content!

      • dahart a day ago

        It’s super easy. ShaderToy draws a rectangle on the screen and runs the given shader on it. There’s a small amount of plumbing to wire in a few variables like time & mouse position, and your texture coordinates. The rendering part of ShaderToy is simple enough that you can make your own clone in a day. The rest of the site is the hard part, the editor, the API & saving shaders in the cloud, getting lots of people to write awesome shaders, etc., but the rendering part is near trivial.

fulafel 2 days ago

This is probably the first time (not counting ignored times) it was been posted which doesn't have comments about breakage on some browser.

Makes you wonder how long it takes that WebGPU reaches the same status.

  • kelnos 2 days ago

    I see three such comments, all posted before you posted. Oh well. I'd hoped you were right about this.

    • fulafel a day ago

      Ah, I didn't reload before writing the comment. Oh well.

asadm 2 days ago

Wasnt this one of the demo that Figma co-founder used make a case for web-based editor?

Retr0id 2 days ago

This has always been my "is webgl working?" test page

  • Retr0id 2 days ago

    By the way, I think it's (2011) not (2010)

pjmlp 2 days ago

After all these years, Android Chrome still doesn't support the extensions required by this demo, this is the issue with Web 3D adoption.

  • ankit_mishra 2 days ago

    Same for me on. Getting this error - Uncaught Error: This demo requires the OES_texture_float extension WebGL Water

    Using - Chrome 136.0.7103.87 Android 15;

  • throw310822 2 days ago

    Works fine for me.

    • pjmlp 2 days ago

      Actually, I just cross-checked on WebGL Report, and it does indeed support the extension, not that changes having a black page complaining the extension is missing.

bobajeff 2 days ago

I guess I'm the only one for whom this doesn't work I get:

'Uncaught Error: This demo requires the OES_texture_float extension'

  • _bin_ 2 days ago

    You must be on a very old browser, a terminal browser, ladybird, something like that. PEBCAK. https://developer.mozilla.org/en-US/docs/Web/API/OES_texture...

    • fbrchps 2 days ago

      I'm also getting the error on Android, latest Chrome.

      • moffkalast 2 days ago

        Latest Firefox on Android does seem to work, oddly enough. How the turntables...

    • JonoW a day ago

      Getting this error on a brand new Pixel 9 Pro, latest Chrome. Odd

      • ricardobeat a day ago

        When this was made in 2010 mobile phones had no WebGL support at all.

        Ironically Chrome was also the only browser that supported it without beta flags, looks like their mobile version never caught up.

      • Maken a day ago

        Install Firefox. Not joking.

    • bobajeff 2 days ago

      Nope. Using Chrome 136.0.7103.87 on Android.

landgenoot 2 days ago

When you move the ball up, but keep it still under water, you'll see the water level rise.

Why?

  • tomcam 2 days ago

    To encourage you to file a PR

gitroom 2 days ago

Pretty cool how a basic demo like this still feels fresh, even on my old phone. Always makes me want to mess with web tech more.

NetOpWibby 2 days ago

This is incredible. My goodness.

A_Stefan a day ago

This example never ceases to amaze

Traubenfuchs 2 days ago

…so how does water look like in 2025 on WebGPU?

earth2mars 2 days ago

If you are on Android try Kiwi browser to see this

  • vgb2k18 2 days ago

    What does Kiwi do different? The water appears to work well on Brave.

    • notarealllama 2 days ago

      5 year old low end Motorola Android with Firefox and ublock. Smooth as a baby's bottom. Genuinely surprised!

  • satvikpendem 2 days ago

    Kiwi is deprecated by the way, use Firefox or just use Chrome which is what Kiwi was anyway.

    • chris_pie a day ago

      Some features of Kiwi were merged to Edge, which means it now supports extensions (any extension if using developer options in Canary)