carlos_rpn 14 hours ago

On Windows and MacOS.

Linux support is still a work in progress on both Chromium base browsers and Firefox.

  • p_l 13 hours ago

    My favourite is how it works on Chrome but only if you have only one proper GPU (Swiftshader does not count).

    If you have 2, especially dissimilar ones (different vulkan backends) WebGPU will fail to even list the adapters, a big that by now o think had over a year

  • pjmlp 13 hours ago

    Depends on which Linux.

    WebOS, Android, ChromeOS have support.

    Which is when it becomes clearer being GNU/Linux, or using only the Linux kernel with a completely different userspace is a big difference.

wolttam 12 hours ago

> WebGPU isn't just a replacement for WebGL; it's a massive leap forward

Is it just satire at this point?

  • zcw100 10 hours ago

    Sounds like something an LLM would say. It just needs an emoji